Selasa, 24 Maret 2009

cheats sims 2 ps2

All Motives Filled

Cheat code: Up, Circle, Up, Right, L2
Note: The All Motives Filled cheat requires the Cheat Gnome to be activated, then the code can be set into action by selecting the Gnome and then selecting this cheat.
Unlock All Recipes

Cheat code: R2, Square, Up, Down, Right, X
Note: The Unlock All Recipes cheat requires the Cheat Gnome to be activated, then the code can be set into action by selecting the Gnome and then selecting this cheat.
Unlock All Clothing

Cheat code: Square, R2, Down, Right, Square
Note: The Unlock All Clothing and Fashions cheat requires the Cheat Gnome to be activated, then the code can be set into action by selecting the Gnome and then selecting this cheat.
Unlock All Objects

Cheat code: L2, Circle, Down, Left, Up
Note: The Unlock All Objects cheat requires the Cheat Gnome to be activated, then the code can be set into action by selecting the Gnome and then selecting this cheat.
Horn Audio

Cheat code: R1, L1, R1, L1, Triangle
Note: The Horn Audio cheat requires the Cheat Gnome to be activated, then the code can be set into action by selecting the Gnome and then selecting this cheat.
Unlock All Lots / Locations

Cheat code: Circle, L2, Left, Circle, Up, Circle
Note: The Unlock All Lots and Locations cheat requires the Cheat Gnome to be activated, then the code can be set into action by selecting the Gnome and then selecting this cheat.
Advance Clock 6 Hours

Cheat code: Circle, Square, L1, Up, Down
Note: The Advance Clock 6 Hours cheat requires the Cheat Gnome to be activated, then the code can be set into action by selecting the Gnome and then selecting this cheat. Do not use this code when a Sim is at work or away or it may cause problems.
Give Money - 9,999 Simoleons

Cheat code: R1, L1, R2, Right, Left
Note: The Money cheat requires the Cheat Gnome to be activated, then the code can be set into action by selecting the Gnome and then selecting this cheat.
Set Skill Level for Any Sim

Cheat code: Triangle, Circle, Square, R2, Left
Note: The Set Skill Level cheat requires the Cheat Gnome to be activated. Once this cheat is entered activate the Gnome, and select Interaction / Location, Change Skill, (name), change to number.
Team Photo

Cheat code: Right, Down, Right, Down, Right
Note: The team Photo cheat requires the Cheat Gnome to be activated, then the code can be set into action by selecting the Gnome and then selecting this cheat. Use this code at the title screen to take a team photo.

Senin, 23 Maret 2009

walkthrough lego indiana ps2

Nih, aku kasih kalian walkthroughnya lego indiana jones ps2...

tapi, dalam bahasa inggris, yaCh...

Raiders of the Lost Ark

The Lost Temple



  1. The level will start with you facing the bridge. Head towards your left and start breaking as many objects as you can. Almost everything in this game can be smashed to reveal studs or gems. You need 30,000 to reach True Adventurer.
  2. A treasure chest will be behind the first tree to the left inside a plant. Continue working left, smashing every plant, rock, box, statue, or other LEGO items to reveal studs and gems.
  3. Switch to Satipo to dig up the first totem (1/3)- you'll see the top of its golden head sticking out of the ground.
  4. Switch back to Indy and climb the ladder towards the back. Grab the rope to open the hatch, climb onto the platform, and swing with your whip to collect the studs.
  5. Get back to ground level. Head right and swing across the broken bridge using the vine. Assemble the pile of LEGOs into a trampoline. Next, punch the statues head to get some gems. Jump on the orange button to get studs from the idols mouth after punching the head, or you'll get shot with an arrow.
  6. Once finished, swing across the second platform to the right using your whip. Break the LEGO box on your left to release the vine for Satipo. Punch the green vegetation and statue to your left to get gems and studs. Move right past the sparkling LEGOs to the plant where you'll find more studs.
  7. Switch to Satipo. Use the shovel to dig up the sparkling LEGOs. Assemble them, carry them to the right edge and make a bridge. Run across it.
  8. After crossing, break the plants along the edge to your left. Punch the first stone head to rotate it, and punch the second head until it breaks. Under it you will need to dig up a totem (2/3). Punch the third head to rotate it. Jump on the orange buttons to get studs from the statues.
  9. Just after the fourth statue, spikes will shoot from the ground - it will be slightly darker than the rest of the ground. Jump over this area to avoid them.
  10. When you reach the wall, Satipo will dig up the sparkling statue and slide it into the wall marked with a flashing arrow. You will need to go right to the other statue, and the two of you will push the statues in simultaneously. Once the statues are pushed in, go right a little farther and drop down the small ledge with the ladder.
  11. Run left and jump down to the second ledge. Punch all of the trees to get studs and gems. Behind the trees will be the third totem (3/3). Switch to Satipo and dig it up. A treasure chest will appear near the ladder. Switch back to Indy and retrieve it. Go back up the ladder. Step on the stone buttons hidden on the sides of the doorway on the wall to make it open. Head inside.
  12. Switch to Satipo. Assemble the LEGOs on the bank to create a raft. Row it to the opposite side of the river, avoiding the alligators, and to the wood pier. Jump onto the land and break the two green trees. Jump up the rock ledge to your left to find a switch - pull it to open the waterfall.
  13. Get back on the raft and guide it into the waterfall. Retrieve the treasure chest inside and guide the raft back out of the waterfall and to the pier. Behind the rock ledge on the left will be another treasure chest.
  14. At this point some giant spiders will appear. Beat them until they disappear and run towards the bridge.
  1. Avoid the three gray circles, as spikes will shoot out of them. Jump up and grab one of the vines next to the door. Indy will grab the other and together you'll pull the cave door open.
  2. Inside the cave, switch back to Indy. Climb the ladder to the left. Jump on the top ledge to the left for some studs. Jump over to the ledge on the right and break those objects for treasure. Use the whip to swing to the ledge on the far right. Pick up the brown box and set it on the green button with the arrow over it.
  3. Step on the first orange button to lower the spikes. Wait for Satipo to jump to the next clear rock. Jump on the orange button to the right of the brown box. This will lower the next set of spikes for Satipo. Wait for him to crank the lever that will permanently lower the spikes. Jump down and join him.
  4. Stand on the wood square and use the whip to grab the lever behind the spikes. Pull it and the spikes will disappear while a pile of LEGOs fall in their place. Assemble the LEGOs to make a ladder.
  5. Don't go up the ladder yet. Continue moving towards the right. Behind the rocks will be a treasure chest. Once you get the treasure, back track by going left until you're back at the ladder.
  6. Climb the ladder and grab the rope directly above you. Climb it to and jump onto the ledge to your right. Continue moving right, smashing everything you see to get studs and gems. You'll eventually come to a bridge. Move across it slowly - boards will wiggle and drop out, so be careful not to fall through them.
  7. After the rope bridge, you'll come to a second bridge. Jump on the four dark panels to activate the door.
  8. In the next room there will be three light-colored circles on the ground. Avoid them, spikes shoot out of the center. You can grab one of the spikes as a weapon if you wish. Two giant spiders will appear, kill them.
  9. Grab the vine hanging from the ceiling to open a door above it. A key will fall out. Satipo will plug this into the lever over the right and begin cranking it. The stones further to the right will begin rotating. Hop across them to reach the idol.
  10. Cutscene: Watch as Indy skillfully swaps the idol for a LEGO, only to activate the trap.
  11. A door will open to your right. Run through it. Turn right and swing across the gap with the vine. Run downhill, grabbing the gems and studs along the wall while avoiding falling stone heads. You'll come to a second gap; use the vine to swing across it.
  12. Once Satipo joins you, grab the vine hanging from the doorway and Satipo will grab the other. Hang onto the ropes until a stone head crashes into the wall to the right, breaking it and giving you an escape route. Run through the broken wall.
  13. An impressive bolder is rolling after you. Run down the tunnel, jumping over spike pits and holes. Run out of the temple.
  14. Cutscene: Indy will offer the tribesmen a variety of items instead of the idol before handing it over.
  15. You'll notice that Satipo is gone - he ran away while he had the chance. You are with Jock, your pilot. The plane is in need of repairs.
  16. Move forward all the way to retrieve a treasure chest from some brush. Punch and destroy all the other plants, rocks, and stones to find gems and studs. Tribesmen will keep appearing - kill them as they near you.
  17. Get the first box of repair parts and set it on the green LEGO square. Jump in the water and swim around to get some more studs. Grab the second box of parts off the wood post in the water and drop it on the green panel. Hold off the tribesmen while Jock starts the plane.
  18. Switch to the pilot and assemble all the pieces for the plane. Fly away to end the level.
  19. TIP: If you collected all the treasure chests, you can assemble the Giant Hovitos Statue in the Barnett College Museum.
YouTube: LEGO Indiana Jones Story 2 - Chapter 1 - Lost Temple (2/2) (Time 07:56)



Into the Mountains

YouTube: LEGO Indiana Jones Story 3-Chapter 1-Into the Mountains (1/2) (Time 07:02)


  1. This level starts with Indy boring his students. Take a look at the chalkboard - Indy has written a series of numbers and letters. This is actually a cheat code for Super Slap.
  2. Once the level starts, move around the room as Indy. Start behind the counter and break everything you find using your whip or by punching it. The piano holds a particularly large amount of studs - get them by repeatedly hitting it with your whip until it breaks.
  3. TIP: You need 35,000 to gain True Adventurer status.
  4. After you've broken everything to find the hidden gems and studs, switch to Marion and go to the ladder on the left side of the room, next to the piano. Jump up and grab it.
  5. A key will fall from the ceiling. Pick it up and head right on the platform. Punch the objects and gather the studs until you come to a series of boxes. Break them up to get a lever behind them. Insert the key into the gearbox and crank it.
  6. On the right side of the room at ground level, a door will open and free several barrels, which will roll and break another door open. Switch back to Indy and go inside this newly opened area behind the bar to find a treasure chest.
  7. Head back into the center of the bar. Look around and locate the fireplace. There will be two ropes hanging on both sides of the flame. Jump up and grab one. Switch over to Marion and have her grab the other. The fireplace will open to reveal a treasure chest. Using Marion, go inside the fireplace and get it.
  8. Now that the room has been depleted of gems, treasure, and studs, locate the door on the left side of the room. You'll need the key that was used earlier - it should be lying on the ground under the ladder. Insert it into the control switch and crank it.
  9. Cutscene: Major Toht and his cronies enter.
  10. You will need to battle Major Toht and the Sherpas. Switch to Indy and throw objects at them, including bottles and chairs. You will battle for a while. Throw the objects that have blue arrows over them, and try to collect all the studs that result. Eventually you'll get a cutscene.
  11. Now that the bar is on fire, Toht will have a gun and will be shooting at you. You have to hit him three or four times before he retreats to the doors. He'll keep reappearing, so don't stay in the same spot long or you'll die. Eventually a cutscene will start.
  12. Cutscene: Marion is a bit mad at you for burning down the bar.
  13. Head left once you are outside. Break up the woodpile to reveal LEGOs and assemble them into a snowman (1/3).
  14. Turn right and keep moving. There will be a couple barrels along the buildings - break them to get gems. You'll eventually come to a small cavern with bars in front of it. Grab the torch and touch the dynamite (red square) in front of it to blow the gate open.
  15. Inside the area are LEGOs - assemble them to make a snowman (2/3). Assemble the rest of the unused LEGOs to make a platform. You may have enemies attacking you at this point, so move fast. Carry it to the green platform to the right. Grab the wrench and repair the mechanical parts.
  16. Jump on the white platform and grab on to the brown part at the top. Shimmy across it to the right and drop to the ground.
  17. You'll see the broken bridge. Swing across it with your whip. You'll need to repair the bridge on the other side for Marion, but enemy fighters will attack you. Kill them.
  18. Once you send the bridge over, switch to Marion. Grab a torch off the wall and walk across the bridge. Use the torch to light the dynamite on the ground. Assemble the LEGOs that appear to make a snowman (3/3). Grab the treasure chest that appears.
  19. Push the barrel of dynamite off of the checkered area and onto the ground. Assemble the sticks into a large explosive brick near the bars at the cave entrance. Light it with the torch.
  20. Inside the cave, break the blocks of ice towards the back. Walk right to the edge and use the whip to swing across the gap. On Indy's left will be a pile of sticks. Assemble them into a bar for Marion to come across.
  21. Tip: When Marion is in the middle of the brown bar, look towards the left. Just out of sight is a treasure chest. Move a little to the left and have her jump. It may take a try or two, but you'll get it.
  22. Turn the crank on the left side of the big door to open it. Inside the door, collect the studs and jump up and behind the LEGO statue. Push it off the edge so it breaks. Assemble the scattered LEGOs into a platform and carry it to the green LEGO square on the right. Some enemy soldiers will appear, kill them and collect the hearts.
  23. Use the whip to break the two statues at the entrance of the door - they look like dogs or wolves. Inside one of the statues is the wrench needed to fix the platform. Repair it and take the lift up to the next ledge.
  24. Pause for a moment at this part - large blocks of ice are going to crash into the ice bridge, breaking it. Jump over the resulting gaps. When you come to the large bridge, wait for it to break, and jump down into the crater. Use the bars to work your way over and up the other side.
  25. Head left inside the temple area. There will be two cases of LEGOs on both sides of the stairs. Use the whip to break them both. Inside the left one is a shovel.
  26. Use the shovel to dig up the bright spot on the ground towards the right. You'll get a crank. Go to the first set of stairs and insert it into the panel on the left. A rope will lower. Make sure the large LEGO statue at the other staircase is pushed to the left. Leave Marion near it.
  27. Using Indy, climb the rope. Move left across the bars until you come to the LEGO device. Step on it and switch to Marion. Have Marion push the device from the left to the right. Switch back to Indy and jump onto the wood platform.
  28. Assemble the parts on the platform to create a rope. Marion will climb it and join you. Your combined weight will activate the switch and lower the bar. Grab it and shimmy to the right. Jump down onto the stone, swing across the rope, and jump onto the roof to finish the area.
  29. Now that you're back outside, you need to move to the right until you reach the open ravine. On your left will be a statue. Hit it with the whip to make it tip. Climb up it and onto a small piece of ledge to find some hidden gems and studs. Be careful not to slip off.
  30. Walk back down the tipped statue and head back in the direction you came. You will see a llama on the left. Jump on it and navigate it to the orange square in front of the next house. The weight of the llama will activate the lift. Switch to Marion and jump on top of it.
  31. Run around the roof of the house, collecting the goods. Jump to the left behind the gate to find some more treasure. Grab the rocket launcher on the roof. Jump behind the gate to the left and shoot the inside to get a lot of gems. Crawl back out of it and head towards the ravine you were previously at.
  32. Shoot the box on the right next to the broken bridge. Assemble the LEGOs to form a rotor. Rotate it to raise the bridge so you can cross.
  33. Walk halfway across the bridge and shoot the truck. Studs will explode everywhere; collect as many of them as you can. Back up and shoot it again, and collect the studs. Continue to shoot it until only tires remain.
  34. Walk left through the archway to finish the level.
YouTube: LEGO Indiana Jones Story 4-Chapter 1-Into the Mountains (2/2) (Time 08:49)


City of Danger

YouTube: LEGO Indiana Jones Story 5 Chapter 1 - City of Danger (1/2) (Time 08:01)


  1. Cutscene: You've attracted unwanted attention. The bandits try to kill you, but fail.
  2. Tip: You need 50,000 to reach True Adventurer on this level.
  3. As the level starts, you'll notice a basket of bananas next to you and a monkey on a high-up ledge behind you playing with a wrench. Grab a banana out of a basket and throw it at the monkey by backing up and facing him. He will drop the wrench, which you can then use to repair the broken lift that is located to the left of your starting point.
  4. TIP: Some men may begin attacking you. Hit them with the banana to kill them fast.
  5. Follow the lift up and go forward through the door.
  6. Go down the steps. Three or four men with swords will attack you. Kill one and use his sword to kill the rest.
  7. Break the barrels right next to the steps to get studs. Anything that looks even remotely breakable probably is, so just smash everything you see. In the ground next to the steps will be a lever. If you look up, you'll see a monkey. Throw him a banana and he'll throw you a shovel. Dig up the lever - it will automatically pop itself into the right place. Crank it to lower a ladder.
  8. Switch to Marion and climb the ladder. Kick the monkey off the roof and jump down to the next ledge on the right. Jump again to the right and grab the gold key. Grab the treasure chest behind the key inside the window.
  9. Jump back down to the ground and switch to Indy. Dig up the sparkling object in the center of the road. Assemble it to make a table. Hit it with your whip until it explodes into studs. Gather as many as you can. Also use your whip on carts and tables, pots, and other objects to break them and get studs.
  10. Once you've smashed everything on this side of the road, switch to Marion and turn around, heading right. When you reach the giant wood door, insert the key into the gears and crank it. This will remove one of the two boards keeping the door shut. You'll need the other key to remove the second board.
  11. Grab the studs near the door and kill any bandits that come running over. Turn right and run up the stairs. You should see a large cart. Push it towards the left until it stops. Jump out of the window to the left and onto the cart. Jump right again, grab the rope and swing onto the ledge with the gold key. Grab it and jump back down.
  12. Run back out to the large door and enter the second key into the second gearbox. Turn it until the second board is removed. The door will open. Walk through it to enter the marketplace.
  13. When you exit into the market, turn right. There will be a cart full of LEGOs. Assemble them to form a hitch. Pull the hitch to reveal a passage. Before entering the passage, start clearing the area for gems. Jump onto the camel to the left and onto the first rooftop. You'll see an object that almost looks like a small water tower. Grab it with your whip and pull. It will open to reveal a treasure chest and a ton of studs. Continue smashing and whipping items until everything has been hidden.
  14. Run down the passage you previously revealed.
  15. You'll exit into a street where you'll be met by sword-wielding bandits. Once they are all killed, run up the steps. In front of you and to the left will be a monkey tossing around dynamite. On the right, there will be a basket of bananas. Toss the monkey a banana to get the dynamite from him. Back up to the entrance and throw the dynamite at the trashcan-like device in the left corner.
  16. TIP: If you're in serious need of studs, just toss the dynamite on the ground anywhere. When it explodes, studs will go everywhere. Collect and repeat.
  17. The ladder will drop down. Climb up it to the roof. Turn right and immediately left through the doorway. Smash everything on the roof and follow the walkway over to the greenish dome.
  18. Push the flat green metal on the side to reveal stairs. Climb up the stairs to the green ball at the top. Push the ball down the stairs - it will hit a board on the other building and create a bridge for you.
  19. Walk across the board to the other building - turn left. Smash the items on the next building, and continue walking across all the different planks. Eventually you'll see a monkey to the right and a gearbox in front of you. Throw the monkey a banana and retrieve the key he throws. Crank it until a bridge rises between the two buildings.
  20. On the next rooftop, a banana at another monkey and he'll throw you a wrench. Use that to fix the blue mechanical box to your left. A box will be dropped. Pick it up and toss it onto the green area. Collect the studs that are released.
  21. There is an orange square platform to the front right. Use Indy to swing towards the right from that platform using his whip. The first time you hit it, it will explode. Swing over a second time and jump onto the roof. Use your whip to break the multi-colored wood and assemble the planks into a bridge. Smash the objects on the roof to reveal the part you need. Grab it and bring it across to the other roof.
  22. TIP: Have Marion cross the bridge and jump onto the roof - there's a treasure chest in the middle of it.
  23. Drop the part onto the green square with the other one. Assemble the parts to form a teeter-totter. Jump up and grab the left side of the teeter-totter to open a hatch door. Jump down it.
  24. Turn right and work your way towards the gate - there are a lot studs in this level, so start breaking things. Once you reach the gate, head towards the awning on the building to the right. Jump on the roof to find studs. Hop off after you've got them and enter the building to find more. Continue following the city until you end up where you started.
  25. Kill one of the enemy guards. His hat will hit the ground and light up. Grab it and put it on. Head back towards the gate that you passed earlier and talk to the guard near it until he lets you in.
  26. Once inside, kill the enemies and smash objects to get studs. After you have the studs, assemble the LEGOs near the truck to make an engine. Smash the barrels on top of the truck to get a wrench and fix the vehicle.
  27. Hop in the truck and drive out through the door. Turn right and drive through the next gate to finish the level.
YouTube: LEGO Indiana Jones Story 6 - Chapter 1 - City of Danger (2/2) (Time 08:47)


The Well of Souls

YouTube: LEGO Indiana Jones Story 7 - Chapter 1 - Well of Souls (1/2) (Time 08:50)


  1. In this level Sallah is your partner. You need 57,000 to reach True Adventurer.
  2. Move towards the stone pillar on your right - there's a treasure chest behind it. Once finished, head to the opposite pillar and smash the objects to get studs. Smash the barrels around the back left pillar for more studs. Move to the center platform at the north edge and use your whip to grab the bridge and pull it over.
  3. Switch to Sallah. Grab the blue deciphering book from near the left pillar, and have him jump to the other side of the room where you pulled the bridge over. Push the right statue forward to reveal a torch. You will need to jump down in the snake pit with the torch to scare them away. Indy, who won't usually jump the pit because of his snake phobia, will jump. Once he's across, climb back up the ladder.
  4. Stand on one of the white buttons and Indy will stand on the other. The large door will open.
  5. In the next room, move towards the right. Move slowly - when you step on the rug, spikes are going to shoot from the walls/floor. Jump over them and keep moving. Collect studs and break objects as you go.
  6. You'll eventually come to a wall with a square of hieroglyphics on it. Switch to Sallah and have him decipher them with the book he grabbed earlier.
  7. TIP: If you failed to grab the book in the previous room, there is one hidden in a pot on the left side of the room you're currently in.
  8. Once you decipher the hieroglyphics, the large door will open. Head inside and turn right. On your left will be a tall, round pillar - next to it is a rope. Climb the rope and jump on the pillar to get studs. Sallah will rotate the pillar so it is facing the next. Run to the next pillar and get the studs. Jump slightly to the right to get more before falling back to the ground.
  9. Turn the key in the gearbox behind you to make the doors open. Punch the boxes in front of the door. Inside is a treasure chest.
  10. Try to walk up the steps. They will sink to create a large slide. A key will slide down with you. Grab it and go to the opposite side of the room. Insert the key in the gearbox on the wall. Punch the blocks and gather the studs inside. Assemble the LEGOs to form a statue head. Place the statue head on the headless statue on the right of the staircase. The stairs will no longer turn into a slide.
  11. Head to the back left pillar in the room. Have Indy climb the rope to get on top of it. Switch to Sallah and make him rotate it. Switch back to Indy and jump to the next one. Switch back to Sallah once again and have him rotate the pillar. Back to Indy, use the whip to grab a nodule sticking out of the center of the entrance way and swing to the pillar on the right side of the room. Finally, switch to Sallah, have him rotate the cube, switch back to Indy, and jump to the last pillar. It will sink into the ground.
  12. Grab the box on the pillar and run up the steps. Stand on the left square on the ground in front of the sphinx. It will raise you up. Shove the box in the statues eye.
  13. Jump back to the ground and look for a box on the left side. Grab it, stand on the right square in front of the statue, and wait for it to lift you up. Shove the box in the statues right eye.
  14. A door will open in the sphinx' chest. Enter it.
  15. In the next room, move towards the right. You will see hieroglyphics on the wall. Switch to Sallah and decipher them. Switch back to Indy. Jump up the two wood rails that just appeared and move left towards the orb. Use your whip to grab it and jump back down to the ground.
  16. Head to the upper left hand corner of the room and insert the orb into the hole with the flashing blue arrow. Turn around and walk forward towards the flashing spot on the floor. Switch to Sallah and have him dig it up. Place it in the wall hole in the upper right hand corner.
  17. Look for the final flashing orb and place it on the ground near the hole in the center of the north wall. You'll need a stool to reach the hole. Go to the left and smash the yellow bricks in the wall. Behind them is a small table. Carry it over to the hole and place it on the ground. Grab the orb and stand on the table. A lift will raise you to the hole. Insert the orb.
  18. Cutscene: You've found the ark. You've just got it out when Sallah gets captured. You end up trapped in the temple.
  19. Look to the right for a statue. There is a rope hanging down. Walk Indy onto the platform on the ground, then switch to Marion and grab the rope. Indy will be lifted into the air. Swing to the right onto the next platform and get the studs.
  20. The statue will rock and fall into the wall. Continue into the new 'entrance' made by the crashed statue.
  21. In this room, turn right and grab the brown bars. Move right until you can drop to a pillar. Grab the rope and swing to the next area. Punch the door in and enter the room.
  22. Switch to Marion and jump to the first brown bar on the rotating pillars. You may have to jump several times before timing it right. At the last pillar, jump down onto a treasure chest. Pull the lever to extend the bridge. Follow it to the doorway with two ropes. Crank the gearbox. The two of you will need to grab the ropes.
  23. You are in the snake room. In the middle of the area is a pile of LEGOs. Assemble them to form a pillar. There is a square slot on the ground on the left side of the room. Push the pillar to that slot.
  24. Against the right wall are two gears. Space them in the gearbox near the pillar. There is also a key on the right side of the room. Stick it in the gearbox and crank it to raise the platform.
  25. Switch to Marion and jump to the left side of the room. You'll see a rope and a yellow 'shutter' on the wall. Climb the rope, jump, and grab the shutter, pulling it shut. Jump on the platform and head to the walkway on the right of the room. Step on the button. Jump and pull the second shutter on the wall shut. Walk to the end of the walkway and assemble the LEGOs at the end. Jump up, grab the brown bar that was created, and pull the final shutter down. A treasure chest will appear. Grab it.
  26. Using Marion, jump onto the tan pillar that is sitting on a checkered area. Jump on the platform to the right and keep moving that direction. Indy will start to join you and stop. You need to kill all the snakes before he'll come the rest of the way.
  27. The two of you will stand on a pressure pad together to open the door. Jump down and go through the door.
  28. Walk down the hallway with the coffins. Approach them slowly - some have traps and will shoot out spears, others have treasure. If nothing shoots out of them, punch them open and get the studs. Continue forward up the steps and into the dark. Turn right.
  29. Make sure you're playing as Indy. Enter the room and turn right. There is a platform. Swing from it across the gap and to the rock ledge. Break the pots and collect the studs.
  30. Dig up the sparkling object in the center of the ledge. Assemble the LEGO pieces you just extracted. They will form a couple brown rails. Jump up the rails and onto the pillar on the right. Use your whip to pull the walkway down, walk forward, grab the key, and jump to the deck below.
  31. Put the key in the device to your left and crank it.
  32. Walk towards the opposite crank. Move to the right edge of the platform. Very close to the screen you will see the other key shining. Switch to Marion. Jump on the wood platform to the left, then onto the platform with the key. Jump back down to Indy and insert the key into the crank. Turn it.
  33. A giant snake will appear. On the pillar to your right are some torches. Use the whip to grab them and throw them at the snake. Do this five times to kill it while dodging the venom it spits.
  34. The snake will explode into a pile of LEGOs. Assemble them into the lift and jump on it. Jump onto the platform to your left. Gather the studs and push the yellow square into the wall.
  35. Cutscene: You exit the temple and walk away safely.
YouTube: LEGO Indiana Jones Story 8 - Chapter 1 - Well of Souls (2/2) (Time 10:00)


Pursuing the Ark

YouTube: LEGO Indiana Jones Story 9-Chapter 1 - Pursuing the Ark (1/2) (Time 09:00)


  1. You need 47,000 for True Adventurer.
  2. Cutscene: You head out after the ark.
  3. Kill the enemies in the area and smash everything you can to get studs. Once finished, grab the shovel you'll find in a barrel and dig up the sparkling object. A giant treasure chest will appear. Gather the studs.
  4. There are pieces of the tracks lying on the ground. Grab them one by one and place them on the track over the green in front of the bars. Dig up sparkling treasure chests as you come to them.
  5. Head over to the crane. There is a ladder next to it. Jump up and grab the rope to pull the ladder down. Climb up it and grab the blue box from the top of it. Jump down and deposit the box on the green square in the middle of the area. Head north, you'll see a second blue box around. Grab it and drop it onto the green square. Assemble the parts to make a hook for the crane.
  6. Climb inside the crane and grab the circular object to the left. Move it to the right and drop it on the circular pedestal with the yellow on top. The weight will push it into the ground and lift another in its place.
  7. Get out of the crane. Climb up the ladder. Jump onto the first pedestal to the right, then the next, and up onto the platform. Run forward and jump on top of the next walkway. Walk right and jump down onto the cart's roof. Switch to Marion and push the cart forward until it's in the center of the track. Switch back to Indy and get the studs to your left.
  8. Once you have the studs, get back on the cart and switch back to Marion. Push it all the way forward. Switch back to Indy and jump onto the ledge. Assemble the LEGO pieces to form a rope. Move right and jump down onto the lower walkway. Grab one of the two ropes hanging down in front of your. Marion will climb up and grab the other.
  9. Enter the path that opens. Turn left and grab the studs, then turn right and follow it along, continuing to grab studs. Turn around and head left until you come to the stairs. Take the stairs until you arrive in the enemy camp.
  10. Fight the enemies that come after you. Once their defeated, put on one of the enemy hats and walk right towards the gate. Talk to the guard to get in.
  11. Walk left inside of the camp. On the opposite side of the car is a sparkling object. Dig it up to find a treasure chest.
  12. Head right. You'll see a bouncing pile of LEGOs by some wood posts. Assemble them to form the part of a gate. Pick it up and insert it into the first post to the left of the object.
  13. Walk towards to the tower. Jump up and grab the rope to release a bunch of studs. Gather them. Jump and grab a second rope, releasing some LEGOs. Assemble them. Turn the assembly and swing from the middle rope to the next tower. Repeat the process until you're on the third tower. Jump and grab the rope to release the other part to the gate. Jump to the ground and grab it. Carry it over to the other side of the gate and insert it.
  14. Enter the open gate.
  15. Cutscene: just a quick shot of Indy's face.
  16. The only way you can kill the enemy in this section is to have him punch anvils. He'll have to punch three. The first one is to the left of where you enter. Carry it over to the enemy. He will punch it. Run to the airplane and jump in the cockpit. A truck will come into the area. Shoot it with the plane.
  17. The destructed truck will leave behind LEGOs. Assemble them to create an anvil. Pick it up and carry it to the enemy so he will punch it. Run back to the plane and shoot the next truck that appears. Assemble an anvil from its parts and use it to finish off the enemy.
  18. Cutscene: The car chase starts.
  19. Kill all the enemies on the truck. Eventually the driver will attack you. Kill him and get in the cab. Drive the truck to the next one and jump onto it. Kill all the enemies on it repeating the previous step. Do this till you get the truck with the Ark. Drive it into the back of the small car to finish the level.
YouTube: LEGO Indiana Jones Story 10 -Chapter 1-Pursuing the Ark (2/2) (Time 09:56)


Opening the Ark

YouTube: LEGO Indiana Jones Story 11 - Chapter 1-Opening the Ark (1/3) (Time 08:00)


  1. Walk right and pick up a box of LEGOs. Carry it over to the green square with the blue arrow flashing over it.
  2. Jump off the submarine to the north deck. Turn left and hit the objects in front of the ladder with your whip. Crawl up the ladder and onto the walkway. Climb on the platform hanging from the ceiling.
  3. Switch to Marion and have her crank the key to make the platform you're on move. Switch back to Indy and jump onto the walkway on the right. You'll see a brown lever - pull it. This will drop a ladder for Marion to join you.
  4. Walk to the right side of the door and crank the level - Marion will do the same on the other side. Enter the door and kill the enemies inside.
  5. Grab the second box of parts and jump down to the ground. Walk towards the edge of the water. Switch to Marion and crank the key in the gearbox to bring the bridge over. Switch back to Indy and walk on it. Drop the box on the green square on the submarine.
  6. Assemble the parts to make a seat for the cannon. Jump in it and turn north. Shoot the green parts of the green-and-red objects. A ladder will appear in between them.
  7. Climb the ladder and turn right. Follow it until you're in an enemy camp.
  8. Run forward until you see boxes. Switch to Indy and jump on top of the platform to your left. Use the whip to pull the lever and release LEGOs to your right. Assemble them to form brown bar.
  9. Jump up and grab the bar and climb on to the platform. Swing to the right with your whip. Assemble the LEGOs to the left to make bars for Marion.
  10. Jump onto the roof to the right. Kill the enemy and smash the objects until you find a wrench. Jump off the roof and to the ground. There will be a truck right next to you. Fix it with the wrench. Drive the truck left through a gate.
  11. Pull the truck up to a building on the right side with an open front. Jump onto the roof of the building. You'll see a pattern on the roof. Place objects on the pressure points on the ground to match the pattern.
  12. A door will open below the building. Inside is a box of rockets. Grab a rocket and shoot the gate to the right of the building. Switch to Marion and grab a bazooka. Switch back to Indy and walk through the gate.
  13. The enemy will need to be hit three different times in three different locations. Shoot him with the bazooka and he'll move to the second location. Once he's in the next location, shoot him again. He'll move to the final location.
  14. Jump onto the rocks below the enemy. Grab the rope above and climb to the brown bar. Move left. Jump onto the brown platform. Use the whip to grab another platform. Follow the rocks across the side and jump onto the platform. Jump to the enemy's location and punch him to finish the level.
YouTube: LEGO Indiana Jones Story 13 - Chapter 1-Opening the Ark (3/3) (Time 07:13)


The Temple of Doom

Shanghai Showdown

YouTube: LEGO Indiana Jones Story 14-Chapter 2-Shanghai Showdown (1/2) (Time )


  1. Cutscene: Indy's been poisoned by Lao Che at a dinner party. You need to get the antidote from his men before you die. Lao Che's men are located on top of the pillars on the right and left sides of the room.
  2. As level starts, you're going to be a bit wobbly. You need to find four diamonds and hit the four henchmen with them to get the antidote. The first diamond is on the table in the middle of the room. Grab it and face one of the men on top of the pillars. When he's targeted, throw the diamond and hit him.
  3. The second diamond is located in the balloon net on the ceiling. Stand in the middle of the room and jump to grab a rope. The balloons will be released. Pop the balloons on the floor until you find the diamond. Target a second henchman.
  4. The third diamond is in a cupboard on the left side of the room - it is opened with two pressure buttons. Stand on one while your partner stands on the other. Retrieve the diamond from inside and hit the third henchman.
  5. Finally, locate the fourth diamond inside a glass case on the right side of the club. Switch to Willie and scream to break the glass. Grab the diamond, target the last henchman, and throw.
  6. Cutscene: The antidote will be dropped and Indy will grab it, drinking it to cure himself. The henchmen will pull out guns and drop to the ground to take you out.
  7. Run up the stage to the large dragonhead. Stand on one of the pressure buttons to the side of the head and Willie will stand on the other. The mouth will pop open revealing a sword. Grab the sword and get off the stage.
  8. TIP: There's a treasure chest on the left side of the room towards the ceiling. Switch to Willie, climb on top of the front left pillar and jump to get it.
  9. Throw the sword at the large bronze circle hanging from the ceiling on the right. Its ropes will be cut. Roll the circle to the right so it smashes through a door. Go through the door and outside.
  10. You'll need to repair the broken car. There are two engine pieces missing that you must find. From the starting point, look to your immediate right - you'll see some boxes and tables. Move them to reveal a small hatch.
  11. Switch to Short Round and crawl through the small hatch. You'll come out on a platform. Jump to grab the brown bar above and move right. Drop down onto the next platform. Grab the rope to your right and jump onto the awning. Continue jumping right. On the last platform is a white LEGO device. That is the engine part. Grab the engine part and jump back to the ground.
  12. Tip: Break the boxes next to the engine part to reveal LEGOs. Assemble the LEGOs to form a door that will lead you to a treasure chest.
  13. Drop the engine parts onto the green square in the middle of the broken car.
  14. Head left. There is a rope hanging down in front of the building. Climb up it and head right. Switch to Willie when you reach the blue square. Grab the rope and swing the platform into place. Switch back to Indy and grab the engine part. Jump to the ground and place it on the green square. Assemble the parts to repair the car.
  15. Cutscene: A garage door opens to your left and enemy fighters come running out.
  16. Kill the enemies that come out by punching them and throwing objects at them. Once they are dead, go inside the garage. Grab a wrench and go back to the car.
  17. Use the wrench to fix the car engine. Once it's running, jump inside and drive it through the wood planks covering the tunnel behind you.
  18. TIP: Before heading off with the car, grab one of the fallen hats from the dead enemies. Climb the rope hanging down next to the garage and turn left on the platform. Interact with the four-armed statue.
  19. You're in an air hanger and need to fix the airplane. Look for a flowery mark on the floor to the right of the airplane. Switch to Willie and jump here to grab a crate of parts - push it off the edge onto the ground.
  20. Punch the boxes to destroy them - you'll see a box of plane parts. Grab it and jump to the ground. Walk left towards the plane and set the box of parts on the green square.
  21. Switch to Indy and run left. You'll see a stack of large boxes on your right. Climb up them and onto the catwalk. Walk right and jump to the second catwalk. Stand on the wood platform and use your whip to swing across the opening. Turn left and grab the box of parts. Jump down and go right, placing them on the green square under the plane.
  22. Some enemies will have appeared. Use your whip to stun them. Once they are stunned, punch to kill them. Grab one of the guns from the enemies and shoot the rest.
  23. Once free of the enemies, assemble the parts to create an engine.
  24. Run left to the forklift. Drive it to the place and jump on the platform. Willie will automatically jump in and lift you. Use the whip to start the engine. Repeat for the other two.
  25. Cutscene: You fly away to safety.
YouTube: LEGO Indiana Jones Story 15-Chapter 2-Shanghai Showdown (2/2) (Time 06:55)


Pankot Secrets

YouTube: LEGO Indiana Jones Story 16 - Chapter 2- Pankot Secrets (1/2) (Time 10:50)


  1. Cutscene: You set out to help the villagers.
  2. Before heading out, walk behind the bushes to your immediate right to get a treasure chest.
  3. Jump on one of the elephants and ride it across the marsh. Hop off and hack the vine to free it for Willie and Short Round.
  4. Get back on the elephant and steer it right. Grab one of the boxes on the ground and head left. You'll see a green square on the ground by a river. Drop it there.
  5. The second crate is to the left, surrounded by snakes. You'll need Willie to retrieve this one. Jump and grab the brown bar to the right. Follow it left until you're at the ledge. Drop down and assemble the LEGOs to create a switch. Pull the switch to raise a walkway over the snake pit. Carry the box of parts on the right across and drop them on the green square.
  6. Assemble the LEGOs to make a platform. Switch to Indy and stand on the platform. Use the whip to grab the bridge and pull it down.
  7. Cross the bridge. There's a shovel on the left near a crate. Grab it and dig at the sparkling area on the right. You'll get a key.
  8. Walk forward to the edge of the swamp. Step onto the platform and use the whip to swing across the swamp. There is a box at the left side of the row of spikes. Insert the key and crank it to raise the spikes.
  9. Backtrack to the elephants. On the left are some shiny bananas - grab one and hop on your elephant. Walk forward until you reach the next set of spikes. There is a monkey to your left. Throw him the banana and he'll throw you the key for the spikes.
  10. Insert the key into the crank and turn it to raise this set of spikes. Walk through and go right. Make sure Indy is on an elephant - the trail is full of snakes, and he won't walk through it on his own.
  11. When you reach the castle doors, steer the elephant onto the lift at your immediate left and leave him there. Go to the right of the path with Willie and Short Round. Step on the third pressure button. The doors will open. Walk in.
  12. Cutscene: You'll head in and join them for dinner. Indy gets a burger and Short Round gets a hot dog, but Willie is stuck with monkey brains. The dinner party will excuse themselves and one of the guards will attack you.
  13. Fight and kill the guards as soon as the level starts. Run to the right and up the stairs. There is a metal weight hanging down from the bell. Grab it with your whip and ring the bell to make a key drop.
  14. Hhead left towards the gearbox device. Insert the key and walk over to the table. Grab the gear shaft with the blue arrow over it from the table and attach it to the gearbox. Crank the key. The wall will lift and reveal a lever - pull it to make the exit doors open and head out them.
  15. In the hallway you'll need to kill a new round of guards. Gather the studs along the wall. Smash the plant at the turn in the hall to find a treasure chest. Smash the other plants along the way get more studs.
  16. Enemies will drop from the ceiling in the next room, so be careful entering. Kill them with a sword from one of their fallen comrades. Continue moving forward down the hall. Turn right, kill the next batch of enemies, and run up the slope into the next room. Turn right again and go up the next slope. Kill the last batch of enemies.
  17. At the end of the room is a bookcase and a ball-shaped plant. In this room, turn right and walk through the doorway into the next room. Kill all the guards inside.
  18. Smash the objects near the doorway to get studs. Smash the wardrobe against the wall - inside is a treasure chest. On the opposite side of the wall is a pile of LEGOs - assemble them. Continue moving around the room, smashing objects. When you get to the glass case, switch to Willie and have her scream to shatter it. Get the decipher book inside of it.
  19. In the hallway you'll need to kill a new round of guards. Gather the studs along the wall. Smash the plant at the turn in the hall to find a treasure chest. Smash the other plants along the way get more studs.
  20. Enemies will drop from the ceiling in the next room, so be careful entering. Kill them a sword from one of their fallen comrades. Continue moving forward down the hall. Turn right, kill the next batch of enemies, and run up the slope into the next room. Turn right again and go up the next slope. Kill the last batch of enemies.
  21. At the end of the room is a bookcase and a ball-shaped plant. In this room, turn right and walk through the doorway into the next room. Kill all the guards inside.
  22. Smash the objects near the doorway to get studs. Smash the wardrobe against the wall - inside is a treasure chest. On the opposite side of the wall is a pile of LEGOs - assemble them. Continue moving around the room, smashing objects. When you get to the glass case, switch to Willie and have her scream to shatter it. Get the decipher book inside of it.
YouTube: LEGO Indiana Jones Story 17 - Chapter 2- Pankot Secrets (2/2) (Time 09:11)


The Temple of Kali

YouTube: LEGO Indiana Jones Story 18 - Chapter 2-Temple of Kali (1/2) (Time 05:04)


  1. You need 50,000 in this level to achieve True Adventurer status.
  2. Cutscene: Willie is captured while Indy and Short Round are clueless.
  3. As soon as the level starts, note that a treasure chest is floating in the air above you. Come back for it as soon as you're free of enemy attacks.
  4. Jump off the ledge and take out the enemies to your right. Use one of their swords to kill them fast. Jump down the ledge in front of you, careful not to fall in the lava. Kill the handful of enemies at the bottom and run right.
  5. Assemble the small stack of LEGOs to the left of the opening. Climb the ladder you just created and get behind the LEGO statue. Push it forward and off the edge so it breaks. Assemble the broken pieces to make a lever for the shaft to your left.
  6. Walk left and drop the device you just made onto the shaft sticking out of the ground. Switch to Short Round and grab the box near the shaft. Jump onto the circular pillar top in the lava to the right. Switch back to Indy and push the lever to raise Short Round into the air.
  7. Switch back to Short Round. Jump forward off the pillar onto the platform and walk right. Drop the box onto the green square.
  8. Change to Indy and run left. Use your whip to swing across the opening and onto the other platform. Kill the guards that jump you. Once they're killed, pull the lever near the edge to raise the bridge - Short Round will run across and join you.
  9. Switch to Short Round. Immediately after getting off the bridge, turn right and enter the small hatch on the floor. You'll craw into an enclosed room on the left. Get the studs and pull the lever on the back wall. Crawl back out the vent. When you exit, turn immediately right and grab the box. Jump back to the ground, cross the bridge to the right, and drop it onto the second green square.
  10. TIP: Under the bridge is another treasure chest. You need to go down the ladder on the right, turn left at the bottom and hop across the pillar tops to get it.
  11. Assemble the two boxes of parts to create brown bars on the side of the statue. Climb up them and head right. Jump across the pillars and swing across the vines.
  12. When you reach the rotating pillars, climb to the top of the first one using the brown rails - there's a treasure chest on top of it.
  13. Jjump to the next rotating pillar and head right to the platform. Kill the guards quickly or they will knock you off. Move right to the gate. Grab one of the levers on the side, and Indy will automatically grab the other. Pull them to open the door. Go inside.
  14. Cutscene: Willie's about to get fried. You need to save her by pulling two different switches.
  15. Go right towards the back of the room. Grab the statue on the left sitting on the checkered ground and pull it forward. Assemble the LEGOs lying in front of it to assemble the statue on the right. Push it forward all the way, and push left.
  16. Start working your way through the room, smashing everything you see. There are a lot of studs in this room, so break everything you see.
  17. Go back to the right side of the room. In the fireplace-like square next to the second statue you assembled is a vent, behind the objects. Switch to Short Round and crawl through the vent. Head left and follow the walkway until you reach the lever. Pull it.
  18. Jump back to ground level and go to the left side of the room. Bust up the object in the corner to the left of the statue to reveal a crank. Turn it to move the statue.
  19. TIP: In a crack in the middle of the left wall is a treasure chest.
  20. Switch to Indy. Climb up the ladder on the left side of the room near the lava. Swing forward towards the back wall. Break the white wood covering the hole in the wall and collect what's inside. Move right, jump over the statue and onto the other platform. Pull the lever.
  21. Start killing the enemies on the ground. An object will appear near Willie and the grate, grab it.
  22. Behind Willie and the lava pit is a giant statue (north side of the room). On both sides of the large statue are two smaller ones. Interact with them to make the orange squares turn into flames. This will kill the enemy and end the level.
YouTube: LEGO Indiana Jones Story 19 - Chapter 2-Temple of Kali (2/2) (Time 06:20)


Free the Slaves

YouTube: LEGO Indiana Jones Story 20 - Chapter 2-Free the Slaves (1/2) (Time 10:51)


  1. Gain True Adventurer at 65,000.
  2. Cutscene: Set all the slaves free. Shorty was captured and is momentarily gone.
  3. Switch to Willie. Walk into the room and turn left. Jump up the ledge and assemble the LEGO blocks right in front of you. This will form a brown bar for Indy to climb up.
  4. Switch to Indy. Approach the tall wood post on the back wall. Use the whip to grab a lever at the top and pull. A platform will rise. Switch to Willie and jump on the platform. Grab the box directly in front of you and place it on one of the green squares.
  5. Walk to your immediate right and grab the second box of parts and drop it on one of the green squares. Assemble the parts to create a mine cart. Watch it roll down and crash into a wall.
  6. Head in the direction the cart crashed. Switch to Willie. Jump and grab the rope to the left and jump onto the ledge. Get the studs and move forward. Near the end, high up, is a treasure chest - jump to grab it.
  7. Continue moving forward. A few guards will fall from the ceiling. Punch them before they can get up. Continue going forward.
  8. In this next section, look at the door to your left. Use Indy's whip and swing it towards the treasure chest floating in the air above the door. It will grab a latch and release a lot of studs. Switch to Willie and jump to get the treasure chest.
  9. Head all the way right. You'll see a guard on top of a pillar. Kill him and crank the lever he was guarding. A box with a slave will lower. The slave will escape and turn a crank to open the next door. Kill any more guards that appear before continuing.
  10. In the next room, turn to your left and swing across the opening to the other side using the whip. Smash all the objects on the right side to get studs. Crank the lever on the left side to deliver the part to the other side of the cave. Swing back across to where you started. Pick up that part and drop it on the green square immediately to the right.
  11. Jump across the gap to the right onto the platform. Turn and use your whip to grab the part. Set it on the ground and jump to the next platform on the right. Repeat the process until you are all the way across.
  12. Once you're across the gap, carry the part west. Drop it on the green square on the left side of this area. Walk to the back of the room and look to the left of the closed door. Smash the barrels there to get a wrench. Use the wrench to repair the parts on the green square.
  13. Turn right and smash the rest of the barrels in the room. One will give you a shovel. Dig up the shiny spot on the ground to the immediate right of where you got the shovel.
  14. Go left again, past the area where you got the shovel. Insert the key you just dug up into the gearbox. Crank it to raise the platform.
  15. Go back over to the lift you repaired and jump up onto the walkway. Swing across the platform to the right using your whip. Go right and smash the box holding a slave. He will pull a lever.
  16. Jump back down and hit the large wood door with the wrench to the left of it. Go into the room. Kill the enemies and work your way to the dynamite sitting in a green box to the right. Throw it at the pile of wood at the back of the room. Before entering it, however, smash the other objects in the room and get the studs.
  17. Enter the next room and kill off the first round of enemies. Run right and start smashing all the barrels and crates to get studs. Under the wood structure, behind the crates, will be a panel - grab it and carry it left to the green panel on the wall with a flashing arrow.
  18. An enemy will appear from the left, kill him. Pull the panel you just put on the square. A series of steps will appear. Climb up them.
  19. In this next area, go right. Kill the enemy fighter and smash all the objects to get studs. Inside one of them is a shovel. Grab it and go left. Dig up the shiny spot on the ground. Grab the object and carry it to the back of the room and place it on the flashing green square. Pull the lever to raise the gate and free the slaves.
  20. Head right up the stairs and kill all the enemies that appear. Continue working your way to the right. Wait for the pillars to rise in the gap and jump across. On the left wall is a bunch of debris. Punch through it to enter the next room.
  21. Cutscene: Short Round is captured and you're about to get pummeled. Free Short Round and kill the enemy.
  22. As the level starts, run to the right and grab the dynamite. Throw it at Short Rounds cell to break it open.
  23. Cutscene: The boss is healed and you have to fight him again. The next goal is to kill the man healing the enemy.
  24. Run to the right. Push the statue along the path up to the wall. Switch to Short Round and run left. Crawl through the small door on the bottom of the back wall. You'll come out at the top. Punch the man in red to send him running to the other side of the room. You can't follow him that way.
  25. Smash the barrels near you until you find a wrench. Fix the lift located to the right and run to the other side using the newly repaired lifts. Hit the man again, after which time he'll run to the right once again. Run right, jump on top of the statue Indy pushed over, and jump to the other platform. Punch him a final time to kill him.
  26. Switch back to Indy. You'll need to kill the Slave Driver. He picks up several large rocks and tries to throw them at you. You need to grab the nearby dynamite and throw it at him. The dynamite will hit him and the rock will smash into his head. Repeat five times to kill him.
YouTube: LEGO Indiana Jones Story 21 - Chapter 2-Free the Slaves (2/2) (Time 05:25)


Escape the Mines

YouTube: LEGO Indiana Jones Story 22 - Chapter 2 - Escape the Mines (Time 07:39)


  1. You need 120,000 in this level to get True Adventurer. The majority of these will come while you're inside the cart, so make sure to get all the studs you can.
  2. Cutscene: You need to escape the mines while avoiding death.
  3. Quickly kill all the enemies that attack you. A soon as they're taken care of, run to the back of the room. Grab the dynamite and throw it on the sparkling pile to the right. Assemble the LEGOs there to build the cart.
  4. Head left. Stand on the lift while Willie cranks it. Run right across the walkway to get the studs. Jump down at the ladder and break all the objects apart to get a great deal of studs. On the ground right next to you is a piece of the track. Carry it to the center of track and place it in. Walk forward and you'll see the second piece. Plug it into the track.
  5. Go back on the lift again and walk to the end. Release the ladder and grab the wrench. Repair the cart with the wrench and push the cart all the way forward to the left. Climb the ladder on the left you released and the others will join you. All of you need to stand on the red pad to the right to weigh it down.
  6. Once the red pad is pushed all the way down, jump to the ground and climb up the ladder to the right of the track. Push the left cart forward.
  7. Cutscene: You're all in the carts speeding away.
  8. You need to hit three different red switches to pass the area. Do this with the shovel or by rocking the cart. You'll have to switch characters to control the opposite cart.
  9. After you hit all three switches, you'll enter the next area. You need to hit five switches in this part. Do it the same way you did the last three to finish the level.

Battle on the Bridge

YouTube: LEGO Indiana Jones Story 23-Chapter 2-Battle on Bridge 1/2 (Time 08:09)


  1. You need 80,000 to get True Adventurer on this level.
  2. Cutscene: You're racing through the mines, about to crash when Indy saves the day. The water is coming, and you need to escape.
  3. In this part, when the water reaches you, you'll start the next area. If you aren't worried about getting studs or a treasure chest, then stand still and let the water hit you. If you want the items, run forward and gather as many studs as you can without falling. If you make it far enough, you'll get a treasure chest.
  4. Once the water finally catches up to you, you'll start the next part of the level. Switch to Indy and swing right using your whip. Walk right until you come to a rope. Climb up it and jump left.
  5. Switch to Willie or Short Round. Grab the rope to your left and climb up it, jumping to the platform on the right. Repeat with the last character. Switch to Short Round and crawl through the small hatch on the ground. You'll come out in a room with bars. Grab the key and crawl back out. Insert the key into the crank and turn it to slide out the bridge.
  6. Indy will join you on the left side. Stand just to the left of the small hatch door and look up. There is a rock balancing on a wood lever. Use the whip to grab the rope and pull it. The rock will fall down and break.
  7. Assemble the broken rock to make brown bars. Climb up them and jump to the right. Smash the plants to get studs, then jump and grab the rope above. There is a brown bar lining the ledge next to you. Grab it and crawl up onto the ledge. Wait for the other two to join you.
  8. Walk forward until you come to a bunch of leaves. You'll enter a new stage. Walk right - avoid the plants on the ground, they are holes and you'll fall into them.
  9. You'll get jumped by a bunch of enemies - kill them quickly, and grab one of their swords. Grab the hat from the enemy in the white shirt and put it on. Head right and smash up the objects and plants near the wall. You'll see a flashing shovel - grab it.
  10. Dig up the sparkling object to the left and assemble the parts to form a hatch. Jump and use the whip directly above you to pull down a ladder. Climb up it and interact with the four-armed statue at the top. You'll get a LEGO device. Grab it and jump back to the ground. Carry it to the right and drop it on one of the green squares.
  11. More enemies will appear from the left - kill them. Switch to Willie and put on one of the black hats. Jump to the statue on the left and interact with it. You'll get another object. Place it on one of the other green squares. More enemies'll attack you. Switch to Short Round and put on one of the black hats.
  12. Move left to a tree with a sparkling area next to it. Switch to Indy and use the shovel to dig it up. Place it on the orange square to the left. It will explode open, leaving a hole.
  13. Switch back to Short Round and head right. You'll see a small hatch on the ground - crawl through it and interact with the statue to the right. Grab the part you are given and jump down. Place it on the last green square to open the door to the right. Run inside.
  14. In the next area, walk forward off the ledge. There's a pillar just out of sight. Jump across them to the large stone with the wood platform. Switch to Indy and use his whip to pull the lever across from the platform.
  15. Jump back across the pillars and to the ledge with the wood you just broke. Climb onto it and head right. Grab the brown bars on the right and head over to the ledge. Jump through the pillars until you reach the one with the platform. Use your whip to swing forward onto the next platform.
  16. Switch to Short Round and head right. You'll see a small door in the right wall. Crawl through it and to the other side. Hit the rock on the side of the bridge, and use Indy to hit the other. The bridge will lower. Go across it and to the other side.
  17. Avoid the plants on the ground. They cover traps. Run forward to the last plant on the right. Smash it to reveal a hidden door. Switch to Short Round and crawl in it. Gather the studs at the top and jump to the brown bar on the left. Shimmy to the left and grab onto the rope. Hang there.
  18. Switch to Willie and jump at the left side of the door to grab the other rope. This will remove the wood plank locking the door. Switch to Indy and step on the skull button in front of the door. It will swing open.
  19. Cutscene: You're running across the bridge.
  20. Stop in the center of the bridge. Mola Ram will send a crony. Kill him to make Mola Ram come out himself. Run across the bridge and punch him. He will retreat and all of his cronies will attack. Grab a sword and throw it at one of the white supporting ropes on the bridge. Mola Ram will come back out. When he does, punch him as many times as you can until he retreats.
  21. Take out the second support rope and punch Mola Ram when he appears. Continue until all the ropes are gone and he is dead.
YouTube: Indiana Jones Story 24-Chapter 2-Battle on Bridge 2/2 (Time 05:50)


The Last Crusade

The Hunt for Sir Richard




  1. You need 50,000 studs to gain True Adventurer. It's may seem like a small number, but it is actually difficult to collect this many, so smash everything you find and take extra precautions when it comes to dying - if you die more than a couple times, you probably won't be able to gain enough.
  2. Cutscene: Henry gets knocked out while Indy becomes infatuated with his new game partner.
  3. This level starts in the streets of Venice with Elsa as your partner in this game. Switch to her and head right. Pull the lever on the left side of the door on the building next to you. Jump onto the roof of this building and head around it on the walkway to gather studs.
  4. Jump onto the roof-patio on the next building and assemble the LEGOs to form an object. Keep heading right on the buildings, collecting studs as you go. Inside the tower at the end is a key for the crank. When you reach the end, jump to the ground and go left. In the middle of the building is another switch - pull it to open three more awnings.
  5. Head left until you see a gearbox. Insert the key and crank it. Switch to Indy and stand on the platform you just raised. Use the whip to swing to the other side.
  6. Kill the enemies over here before they kill you - you can't afford to lose the studs. After they're dead, smash all the objects you find, collecting all the items. There is a key behind a gate on the left wall - smash the gate and get the key. Run right and insert the key into the gearbox next to the stairs. The bridge will raise and the other two will run over to join you.
  7. Turn around and run forward. You'll come to a library on the left with hieroglyphics above the door. Switch to Elsa and use her decipher book to match the pattern. The door will open - run inside.
  8. Head to the right by the green squares and assemble the pile of LEGOs to complete the ladder. Push the ladder all the way to the right. Climb up it and grab the flashing box to the right. Place it on one of the green squares in the middle of the room. Assemble the pieces to make part of the floor pattern.
  9. Head to the back of the room and grab the next box. Place it onto another green square and assemble the pieces.
  10. Switch to Indy and head to the left side of the room, near the glass window. Stand on the circular platform and use the whip to grab the lever at the top. Pull it and turn the rotor that appears - a set of steps will be created out of the pillar and a room will open to the left.
  11. Smash all the plants inside the room to get studs. Assemble the LEGOs underneath it to form the rest of the checkered path. Slide the statue to the right onto the orange platform. This will reveal two swords on the second walkway in the room.
  12. Run up the staircase you created next to the room. On the wall are more hieroglyphics. Switch to Elsa and decipher them. The box will be slid out of the wall. Before taking it down to the ground, head left and jump the rail. Walk across the ledge to collect the studs and treasure.
  13. Take the box down the steps and place it onto one of the last two green squares. Assemble the pieces.
  14. Finally, head left for the last box. There is a large bookcase against the wall with someone standing there. Punch the bookcase to break it open and reveal a box. Carry it to the last green square and assemble the pieces to finish the X pattern.
  15. Go to the left and climb back up the ladder to the right. Jump to the platform and use your whip to swing across. Head right into the next reading area. There's a pile of LEGOs on the ground. Assemble them to finish the ladder. Slide it to the right and climb up to the shelf. Push the button.
  16. Behind you by the railing is a platform. Use the whip to grab the chandelier and make it crash into the X pattern on the ground. Jump down the hole.
  17. Cutscene: You and Elsa head down into the catacombs, while Brody stays behind out of fear.
  18. To the left of your starting point is a pile of LEGOs. Assemble them to complete the ladder. Head right and walk down the stream. Turn left where you see white caskets. Punch them and back up - some have studs, one has a shovel, and some have spears. Grab the shovel. Punch the bars covering the treasure chest and get it.
  19. Walk further down the stream until you see the sparkling area on the ground. Dig it up using the shovel. Carry it right, around the corner, and drop it on the green square. Assemble the parts to form a fan.Go back around the corner and assemble the pile of LEGOs on the other side.

  20. Back near the fan is an orange square on the wall. Pull it and jump on top of the area to start the fan you assembled. A square of hieroglyphics will appear. Decipher it with your book. The wall will explode open. Enter it.

  1. You'll come to a gutter with rats. Elsa is scared of them and won't cross. Switch to Indy and jump across. Grab a torch off the wall and stand in the gutter to make the rats scurry away. Wait for Elsa to cross and join her.
  2. Switch to Elsa. Jump up and grab the rope to the left. Switch to Indy and pull the lever in the middle of the wall. A door will open. Enter it.
  3. In the next room, switch back to Elsa. Jump onto the ledge to the left and work your way right, using the brown bars. Collect the studs as you pass. Indy will join you on the other side. Break open the bars over the treasure chest to get it. Jump up and grab the rope above the gate you just broke open.
  4. Switch to Indy and climb the platforms that were just raised. On the top platform, hit the spider web with your rope and pull the lever with your whip.
  5. Cutscene: Three platforms will rise to your right.
  6. Jump onto the new platforms to your right and pull one of the levers next to the door. Wait for Elsa to join you and she'll pull the other. The door will slide open. Walk inside.
  7. You're in a new room. Push the white casket in front of you forward. Switch to Elsa, jump on top of it, and up onto the ledge above. Push the box to the ground and navigate it into one of the holes on the left. Switch to Indy and head to the left. On the ledge is the other box. Use your whip to pull the lever. Jump to the top and push the box off. Navigate it into the second hole.
  8. The two boxes serve as pressure buttons. Stand on one while Elsa stands on the other. The casket will rise from the ground. Push it forward to the doorway and jump up.
  9. Cutscene: You've got the copy you need and barely escape the catacombs before you are harmed.
  10. Smash the objects by the buildings and head right. Punch Kazim until he runs to the boat and takes off. Jump in the other boat and go after him, ramming him until he takes off again, this time to the small island in the water. Jump out of your boat and beat him for as long as you can. He'll eventually get back in a boat. Repeat the above. When he gets out a second time, finish him off to finish the level.



Castle Rescue



  1. You need 35,000 studs to get True Adventurer in this level. It's not too hard to accomplish.
  2. Cutscene: Funny cut scene, won't ruin it for you.
  3. Inside the room, grab a sword from the knight on the right. Throw it at the rope directly above the knight on the right and enter the door in front of you.
  4. Enemies will appear at the end of this hall - kill them quickly or they'll get you. Grab the studs in the room.
  5. TIP: There's a bazooka in the room at the end of the hall, to the right. You can use this to take out the enemies quickly.
  6. Once they're dead, go to the back of the room and push the table to the right. Jump on it and up onto the platform. Use your whip to pull down the window above. Jump and grab the brown bar on the wall to the right. Jump out the window.
  7. Outside, use your whip to swing left. Kill the enemies and collect the studs. Assemble the bouncing pile of LEGOs to make a bridge for Elsa. Switch to her and run forward. Jump on top of the ledge, punch the object on the left, and assemble the LEGOs that appear to form a rotor. Turn it all the way around.
  8. Switch back to Indy. Stand on the platform to the right and swing across the gap with your whip.
  9. Cutscene: You've found Indy's dad. Elsa betrays the two, but gives Indy a parting kiss. Henry tries to steal one for himself.
  10. As soon as the level starts, smash the furniture behind you (the only objects not on fire). Assemble them to make a ladder. You'll get a large amount of studs in this part, be sure to collect them all.
  11. Climb up the ladder you created and head left over the bookcases. Punch the lamp - it will turn into a gold disc. Jump up and grab the rope overhead. The wall to your right will slide open to reveal a statue. Break it up to make another gold disc. Place it on the statue, and turn the lever in between the two statues to raise it.
  12. Climb the rope again and head left, over the statues and onto the bookcase. At the end, jump to the ground and push the bookcase to the left of the fireplace into the wall. Switch to Henry and decipher the hieroglyphics behind it.
  13. TIP: There's a treasure chest on top of the bookcase to the left. Climb to get it.
  14. The multi-colored table will turn into a rotor. Rotate it to open the fireplace. Exit through the fireplace to escape.
  15. In the next room, quickly kill the enemies. Once they are dead, smash all the tables, chairs, and boxes. Collect the studs. You will see several objects on the ground.
  16. Assemble the parts on the left of the room to make the center panel of the radio. Grab the two speakers and place them on the radio. Turn the key in the gearbox to the left to make the radio play, which will shatter the glass. Run out the broken window.
  17. In the final room, kill the enemies. The Radio Operator will keep running away from you before cornering himself. Kill him to get a gold key. Head back down to the ground level and insert the key into the crank of the right side of the entrance door. Turn it to sound the alarm.
  18. Kill the enemy that comes running through the open door and put his hat on - it will look like a white navy hat. Run back into the room and up the stairs on the left side. Knock on the guard door on the left of the walkway. When you're let in, go right. Pull the lever on the wall to raise a box of weapons from the ground.
  19. Grab a bazooka from the box and go right on the walkway. Shoot the yellow and gray tower at the end to the right - it will fall over and make a bridge. Cross it and keep going right.
  20. Kill the two enemies that appear, and knock on the guard door. They'll let you in. Enter the room and push the chair to your left all the way across the checkered floor to finish the level.
  21. Cutscene: Indy falls down the hole while Henry surfs down on a shield.

Motorcycle Escape




  1. You need 90,000 to get True Adventurer. Not easy on this level, you'll die too much.
  2. Cutscene: You'll make your escape on a motorcycle while being chased by enemies.
  3. Turn right and start smashing everything you see. Work your way down the wall and pull the lever as you come to it. A box will roll out and onto the ground.
  4. Drop it onto the green and gray square in the middle of the room. Go to the back of the room and break the boxes to get parts. Assemble the LEGOs to form a rotor on the lift. Push it to drop the box. Carry the box to the green square on your left.
  5. Assemble the parts to make a motorcycle and fix it with the wrench you found while smashing boxes. Switch to Henry and go to the left side of the room. Assemble a pile of LEGOs that are lying on the ground. Pull the switch you create to release a second motorcycle. Hop on it.
  6. Drive to the back of the room - there are two long yellow buttons. Drive a bike onto each one to open the door. Drive out it.
  7. Drive right and hit the plants to get studs, but avoid the dark sinkholes. Watch out for the rolling rocks, and ignore the enemy bikers that chase you.
  8. You'll eventually come to a yellow gate that closed. Jump off your bike and beat the group. Grab a fallen hat and use it to get the gate opened. Get back on your bike and drive through.
  9. Almost immediately get off your bike at the bridge. Crank the key to the left to raise it. Get back to bike and drive over the bridge.
  10. Avoid the red onion-shaped things in the road - they explode when you run over them. You'll come to another gate. Use the hate to get through it and continue driving right.
  11. In this next section, you'll see a dome-shaped green and steel building to the left almost immediately. Pull the lever on the side and wait for the other character to pull the other. Kill the officers that come out and take one of their hats. Put it on and good down to the enemy gate on the left. Wait for her to open the steel gate next to the enemy box.
  12. Inside the newly opened room, grab the shovel and run left until you see a sparkling area on the ground. Dig it up. You will reveal a trampoline. Bounce on it and land on the barns roof. Run right along the edge and go inside.
  13. Once in the barn, swing across the opening to the left using your whip. Break open the crates at the other end to find a box. Grab it and jump to the ground. Head right and place it onto a green square on the right. Assemble the pieces to finish the rotor.
  14. Push the rotor to open the see doors. Grab the bazooka inside and climb up the ladder to the behind the cage.
  15. Back outside, jump down and run all the way to the right. At the end of the path, blow up the objects to the left. Assemble the LEGOs that appear to make a panel. Pull it to lift the bridge.
  16. Get back on your motorcycle and driver right, over the bridge and out of the area. Stop on one of the yellow/orange buttons and wait for Henry to do the same. Go through the tunnel.
  17. In this part, you're no longer on your motorcycles. Kill all the attacking enemies to make the bunker open. Grab the bazooka out of it and shoot the big guns shooting at you. Keep moving, you'll have bazookas shooting at your, too.
  18. Kill the enemies with bazookas to make the last door open. Run out of it to finish the level.



Trouble in the Sky



  1. You need 80,000 to get True Adventurer on this level. As with the previous level, very difficult. Most of the studs will be gathered at the end of the level.
  2. Cutscene: You're on the blimp and need to get away. Note that Elsa is behind you and has changed her hair from blond to white.
  3. Vogel will come in. Nothing will happen until you punch him. Be sure to grab any studs in the vicinity before the fight starts. When you're ready, punch Vogel. His men'll jump you while he heads up onto the balcony.
  4. Objects will appear on the table to the left. Grab them and throw them at Vogel while beating his men. Eventually you'll knock him out the window.
  5. Cutscene: Vogel is gone and blimp does a 180. You'll hop in the plane and take off, but Henry will shoot the back of your own plane.
  6. On the ground, punch your crashed plane until the engine pops out. Grab it and drop it on the green square behind you. Assemble the parts to make a fan. Jump over the fan and it will blow you over the fence to the left.
  7. Once you're inside the fence, head to Indy's right and stand on the platform next to the house. Use your whip to grab and pull the blue lever above you. The ladder to your left will drop. Climb up it.
  8. Head left on the buildings and collect the studs. On top of the second house is a clock - smash it and get the gears. Go back to the right and stand on the other platform. Put the gear on the ground and use your whip to break the wood gate on the fence. Pick up the gear and carry it back towards the plane.
  9. On the right side of the area is a gearbox with a flashing arrow. Place the gear in the gearbox and turn the crank to open the door. Head inside.
  10. Keep heading right. Continue around the walls, smashing objects and collecting studs. Around the third wall you'll see a water tower-like device - stand on the platform under it and use your whip to grab the lever on it. This will pull the bottom open and a bunch of studs will fall out.
  11. Continue going right. You'll eventually walk under an archway. To the immediate right is a cabinet - smash it to get a shovel. Dig up the sparkling area to the right of it to reveal a platform. Henry will stand on it. Once he's there, pull the rope to the left to raise it. Switch to Henry and jump onto the roof.
  12. Walk right. Jump to the rope, then onto the platform and over the wall. There will be enemies on the other side shooting at you. Run left to another brick wall. It will cut the scene and you'll be a different area with Indy.
  13. Walk right - as soon as you enter the open area, bombs will fall and parajumpers will land. To your immediate right is a car - assemble it quickly. Punch the grab box directly behind it to get the engine. Drop it on the car and walk forward.
  14. Smash the red and blue tractor, grab the engine, and keep moving forward through the gate. At this point, you'll probably need to kill a few parajumpers - the second character should take care of them for you.
  15. Inside the gate, drop the engine onto the green square to the right - it has a blue arrow flashing over it. Take out any parajumpers, and head back through the gate and turn right. You'll see another blue and red tractor - destroy it and get the engine. Carry it back through the gate and to the green square you placed the last one on.
  16. To your left near the square is the last tractor you need. Smash it and put the engine on the green square. The parts will automatically create a button. Step on it to start the blue crank to the left. A ladder will rise from the ground. Climb it and head left.
  17. Grab the wrench on the balcony of the house and jump down. Run back to the car and fix it using the wrench. Drive it to the right until you come to a broken bridge.
  18. Jump out of the car and swing across the bridge using your whip. Smash the box to the left at the other end and assemble the parts to fix the bridge. Run back over to the car, and drive across the bridge. Drive the car through the fence and into the tunnel.
  19. Cutscene: A plane crashes into the tunnel you're in, and you have to walk the rest of the way.
  20. Run down the path, ignoring the enemies unless you are about to die - at the end is a flock of birds. When you run into them, they will fly off.
  21. Cutscene: The birds got in the way of the planes, making them crash into the ground. The pilots jumped out and have landed near you.
  22. You've got a bunch of enemies after you - you're not going to be able to kill them, so just run as fast as you can to the other flock of birds. They are located on a ledge. Climb on the ledge to your right, up the ladder, across the brown bars (grab the treasure chest while you're there), across the bars more, up the rope, and finally to the right, onto the ledge with birds.
  23. Cutscene: another plane crashes.
  24. You need to get the last flock of birds. Jump off the ledge and onto the ground. Head left. There is a small gray wood beach house with a shovel on the porch. Grab it and run left. Dig the sparkling area on the beach. You'll probably die three or four times, just keep digging.
  25. You'll get a key. Head left to the large stones and put the key in the gearbox. Turn it to reveal the steps on the ladder to the left. Climb up it and run towards the right. You'll see a ship. Jump into it, climb the rope on your left, and jump into the flock of birds.
  26. Cutscene: The birds take out the last plane. Your enemies have disappeared and you've got a friendly ride out of the beach.
YouTube: LEGO Indiana Jones Story 32-Chapter 3-Trouble in the Sky (2/2) (Time 06:28)


Desert Ambush

YouTube: LEGO Indiana Jones Story 33 - Chapter 3 - Desert Ambush (1/2) (Time 07:35)


  1. You need 100,000 to get True Adventurer on this level. It's fairly easy. Smash everything you see. You should be able to get them without any problem.
  2. Cutscene: Indy is spotted spying from the mountaintop, while Henry suffers from narcolepsy.
  3. The game starts with just you and Fez - Henry is off sleeping on a rock. Smash the second truck to your right while Fez takes out the enemies using a shovel.
  4. Assemble the pieces that appear off the truck to form a box. Carry it to the right and drop it onto one of the green squares. Run north and smash the wood planks nailed over a cave opening. Inside are studs, get them, and grab the second box sitting on the ground. Carry it to the statue of a lion and place it on the platform.
  5. Cutscene: The lion head falls off.
  6. Switch to Fez and dig up the sparkling spot on the ground. Gears will appear. Put them in the device in front of you. The lift will start working.
  7. Step on the lift and head left on the ledge follow it around, getting the studs. You'll come across another cave opening. Head inside to find a box on your left. Grab it and put it in the lift to the right. Jump off the edge and grab it.
  8. Carry the second box to the green squares, which are directly behind you.
  9. The final box is to the far right. Head that direction until you see a horse with a flashing arrow over it. Jump on the horse, and onto the ledge of the pole next to you. Grab the final box, jump to the ground, and head left. Place it on the last green square.
  10. Assemble the parts to form a bulldozer.
  11. TIP: If you keep dying in the middle of assembling, switch to the other player and kill as many men as you can. Assemble it before the next round appears.
  12. Once the bulldozer is assembled, jump inside and drive it forward through the wall.
  13. Cutscene: A tank is chasing you and trying to blow you up.
  14. As the level starts, run left and assemble the pile of bouncing LEGOs on the ground. This will form a ladder. Climb it to get to the top ledge. Jump across the wood bridge - it will break when touched - and push the object all the forward across the checkered ground until it falls off.
  15. Assemble the parts into a land mind, which you need to get Vogel to run over with the tank - just stand there, he'll come over.
  16. Head right and stand behind a silver wheelbarrow. He'll shoot it to reveal more pieces. Assemble them to make a land mine, and stand behind it so he'll run it over.
  17. Finally, stand by the other silver wheelbarrow and wait for him to shoot it. Assemble the parts to make a land mine. Stand there till the last minute and he'll run it over.
  18. At this point, he should be running away in the tank. Chase after him. In this next area, immediately go to the right or left - just get out of the way, because he'll shoot you with the bazooka. Jump on one of the horses and steer it to the ledge. When you get close, the horse will toss you onto it.
  19. In this part, you can either assemble the gearbox by hitting it, then go left and up the ramp to get extra studs, or you can skip the ramp and go right. If you don't need the studs, just go right, as there are only a few at the top.
  20. Jump over the wood bridges as you move right - they will collapse if touched.
  21. Cutscene: Vogel's feeling pretty smug and thinks your dead. You jump onto the tank and surprise him.
  22. This area starts on top of the tank. You have a vehicle of enemies on the left (north) and Vogel inside. Wait for the enemies to jump onto your tank and quickly take them out. Their car will crash into the wall. Another vehicle will appear. Repeat the process. An annoying third vehicle will appear, repeat once again.
  23. At this point, Vogel will come out of the tank. Punch him five or six times before he disappears again. Enemy vehicles will appear again. Repeat the above process.
  24. This will happen a few more times - it's tedious and simple to beat. Eventually Vogel will run out of life and be defeated.
  25. Cutscene: Indy thinks it's funny Henry and Fez thinks he's dead.


Temple of the Grail




  1. You need 80,000 to get True Adventurer - this is by far the easiest level to get the status.
  2. Cutscene: Just some bored guards playing The Slap.
  3. Run down the hill and towards the enemies. Let Henry and Fez take out the hoard of enemies while you kick the support pole out the back of each truck.
  4. Switch to Fez and run right. Dig up the sparkling area to find a statue. Smash it and use the parts to make a ladder.
  5. Switch to Henry and climb the ladder. Jump to the left and decipher the hieroglyphics. Wait for the center pillar to rise, then run to the other side of the roof and decipher the next batch of hieroglyphics. Jump down and flip the two switches that appeared out of the wall.
  6. Enter the newly-opened doorway and forward/left. Smash the orange and blue statue and dig up the sparkling pile underneath it. Carry it to the left and place it under the yellow pillar top on the left side of the door.
  7. Turn around and grab the torch from the wall where the statue was. Run forward and left into the next room. Throw the torch at the pot on the left of the hieroglyphics to illuminate them. Use your book (make sure you're playing as Henry) to decipher the block.
  8. Grab the blue block that is spat out and carry it to the pillar in the other room. Place it under the red pillar you previously dug up.
  9. Cutscene: Henry gets his legs popped off. You have to go out and find the Holy Grail to pop his legs back on.
  10. Smash the statue to get some studs. Head to the hieroglyphics square. Indy now has the deciphering book, so use him to decipher it. Head right, wait for the spikes to lower, than jump over the area and walk into the next room.
  11. Smash the nearby objects to get an array of studs. When you're ready, head right and run across the bridge - move fast, it will fall apart behind you.
  12. TIP: In front of you is a treasure chest -two blades are coming in and out. To get this treasure is very tricky. You need to wait for the blade on the bottom to disappear. Run into it and the top one will disappear just in time. Jump over the floor blade and back out before the top blade knocks your head off.
  13. Turn left at the treasure chest and move forward. You need to jump onto the first set of brown bars. Wait for the blades on your left to retract. Jump to the highest set of brown bars - the lower ones are traps and will spear you. Once again, wait for the blades on the left to go in. Quickly jump over and to the left.
  14. Head over to the platform. Use the whip to grab the yellow hook and pull the bridge down. Cross it. On the other side is a sparkling pile on the ground. Switch to Fez and dig it up. Smash the object you dug up and assemble the parts to make a green handle on the bridge. Grab all the studs. Push the bridge forward.
  15. Get the studs to the left of the bridge before you run across. Grab the studs and run to the left, then the right. Rotate the green rotor to retract the spikes below. Jump down, gather the studs, and grab the green square. Carry it to the left and up onto the ledge. Insert it into the green panel on the right of the treasure chest.
  16. TIP: To get the treasure chest, use the whip to grab the lever above and to the left.
  17. In the next room, head right. Enter the small door on the ground. You'll come out on the walkway to the right. Turn the crank to open the gate on the left. Crawl back through the hatch. Go left; jump up the two stone steps and into the small room to get a treasure chest.
  18. Jump back to the ground and head right. Swing across the gap using the rope. Stand on the platform facing the gap and use the whip to grab the white and red object that looks like an Atari controller.
  19. Carry the object to the hieroglyphics square and set it down. Use the book (playing as Indy) to decipher the square. On the right the wall will open. Place the object next to the one on the wall. It will slide open to reveal a key.
  20. Grab the key and place it into the gearbox behind you. Henry will run to the other. Crank the two devices simultaneously to raise the bridge. Run across it, stopping at the end before falling off.
  21. At the end of the bridge, jump left and grab the white dots on the wall. Jump across them, moving right. As soon as you get across, turn left and grab the brown bars on the wall. Climb all the way to the top to get a treasure chest. Jump back to the ground and head right.
  22. Stand on the platform and use the whip to swing across. Gather the studs and assemble the pile of LEGOs to the right - this will make a rope for Fez. Wait for Fez to catch up.
  23. Head right until you come to a snake pit. Indy won't cross it, so switch to Fez. Jump over the pit and grab the torch off the wall. Place it in the pit so Indy will cross.
  24. Head up the path on the left and stop on the platform in front of the spikes on the right. Use the whip to grab the yellow button, which will remove the spikes. Grab the blue block inside. Walk off the ledge to the left to end up where you started. Place the block on the horizontal lift and turn the crank on the wall. Go back to the platform on your left and swing across.
  25. Grab the block out of the lift. Carry it left to the door. Place it in the hole on the left pillar. The door will open. Enter the room.
  26. You need to jump on the appropriate letter blocks - they will flash green. If you jump on any that aren't green, the square will fall out and you'll die. Once across, a door will open and Fez will join you.
  27. In the next room, use your whip to grab the treasure chest on the left. Head forward and walk across the invisible bridge - just stay between the two stakes in the grounds and you'll be fine.
  28. On the left is a flashing platform - stand there and use the whip to get a bunch of studs. Head across the second invisible bridge and stand on the platform. Use the whip to grab the yellow hook and pull the bridge down.
  29. Walk across the bridge and grab the box of LEGOs. Carry it back across the bridge and place it on the green square to the left. Assemble the LEGOs to make a rotor. Rotate it to raise the invisible bridge to the north. Run across it.
  30. Keep running forward - you'll cross one more invisible bridge.
  31. Cutscene: You find the room of the Grail. Before you get a chance to do anything, Brody drinks from one and dies. You have to fight the old knight.
  32. The knight can't die, so don't try to kill him. If you need him to lay off, you can beat him for a bit so he stops to recover. Head right and switch to Fez. Dig up the sparkling area on the ground to reveal a block. Carry it to the left of the gate and insert into the square panel with the flashing arrow. The gate will open. Grab the studs. Ignore the cups.
  33. Head back out into the main room and to the right. Switch to Indy and use the book to decipher the hieroglyphics. The door to the right will open. Head inside to find more cups. One of these is the correct one - several will have blue flashing arrows. The correct cup is the dull brown one on the right, behind a bigger, shinier one.
  34. Grab the correct cup and run back out into the main room. In the middle of the room is a fountain that looks like a water dish for birds. Run to it to trigger a cutscene.
  35. Cutscene: Indy dips in the cup and takes a gulp. Relieved to discover he didn't die, he runs back out to his father and throws the water in Henry's face. Elsa steels the Grail, but falls down a chasm. The group escapes and heads back out to their horses, where Brody has a bit of trouble getting on correctly. They all ride off into the sunset and the game ends.